[quagga-dev 723] Re: Can RIP jitter be made tunable?
gdt at ir.bbn.com
Tue Jan 13 19:05:59 GMT 2004
Hi. I'm using zebra to advert RIPv2 pkts out every 10 secs and I'm afraid
the hardcoded RIP jitter might cause flaps. I'm wondering if it could be
Your patch is backwards (but that's not a big deal in understanding it).
I cannot follow the logic here. The original code seems to generate a
random value from 0 to time (inclusive), and then subtract half of
So the result it between -time/2 and time/2, more or less.
With the patch, it looks like etiher 0, 1 or 2, then - 1, so either
-1, 0 or +1.
Can you explain what's wrong in the 10s case and how the original code
behaves? It clearly seems intended to scale with an interval.
Greg Troxel <gdt at ir.bbn.com>
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